1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub2
  7. republic
  8. poi021
  9. mob02
  10. weak_01_v2
Portrait

Sanctuary Bunker Marksman

Level 55 | Weak | Suppressive Assault


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany100100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m60100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m50100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m40100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m4050%

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m25100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehat02_bmn_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v01
facehair[no archetype]
  • + facehair_human_bmn_asian_sp_cyber03_ear
  • + facehair_human_bmn_asian_sp_cyber03_eye
  • + facehair_human_bmn_asian_sp_cyber03_side
  • Material: facehair_human_non_sp_cyber03_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c14_m
          Body details
          SlotDetails
          chestchest_jacket_bmn_archetype
          • + chest_jacket_bmn_med_ge_a40_collar
          • Material: chest_jacket_med_ge_a40mercofficer01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a40mercofficer01_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_ge_a40_forearm
          • Material: hand_gauntlet_med_ge_a40mercofficer01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a40_back
          • + waist_belt_bmn_med_ge_a40_front
          • Material: waist_belt_med_ge_a40mercofficer01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a40mercofficer01_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a40_cover
          • Material: boot_tall_med_ge_a40mercofficer01_u
          All NPCs with this appearance (12)