1. NPCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. tatooine
  7. infected_settler_protector
Portrait

Infected Settler

Level 1-80 | Standard | Shotgunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infected Attack

FQN: abl.​event.​rakghoul.​infected_attack

Infected Attack
5s1s cast4 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m50100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m20100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmf_non_a05
  • + hair_human_bmf_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[empty]
[empty]
[empty]
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h04_p
       skincolor_human_non_h18_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h14_p
             haircolor_human_non_h09_p
               haircolor_human_non_h07_p
                 haircolor_human_non_h08_p
                  eyecolor
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 4)
                    comp_human_non_c25_m
                      comp_human_non_c20_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_baggy_bmf_archetype
                                • + chest_baggy_bmf_light_ge_a32_loin
                                • Material: chest_baggy_light_ge_a32settler01_m
                                chest_baggy_bmf_archetype
                                • + chest_baggy_bmf_light_ge_a32_shld
                                • + chest_baggy_bmf_light_ge_a32_straps
                                • Material: chest_baggy_light_ge_a32settler01_m
                                bracerbracer_short_bmf_archetype
                                • Material: bracer_short_light_ge_a32settler01_u_v01
                                hand
                                (one of 2)
                                hand_glove_bmf_archetype
                                • Material: hand_glove_light_ge_a32settler01_u
                                hand_naked_bmf_archetype
                                • Material: hand_naked_asian_young_a01c01_bmf
                                • Skin is shown in slot 0 but no skin material defined
                                • Skin color is hued into slot: 0
                                waistwaist_belt_bmf_archetype
                                • Material: waist_belt_light_ge_a32settler01_u
                                legleg_pant_bmf_archetype
                                • Material: leg_pant_light_ge_a32settler01_m_v02
                                bootboot_tall_bmf_archetype
                                • Material: boot_tall_light_ge_a32settler01_u