1. NPCs
  2. exp
  3. 03
  4. onderon
  5. world_arc
  6. imperial
  7. quest_1
  8. gand_assassin
Portrait

Gand Assassin

Level 75 | Strong | Marksman


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m100100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m20100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.gand_assassin_onderon

Starts conversation: cnv.exp.03.onderon.world_arc.imperial.scene_3_savik_petryph

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gand_bma_non_a01
  • Material: head_gand_bmn_cc_a01_v01
  • Eye material: eye_gand_non_a01_c01
  • Skin color is hued into slot: 0
Body details
SlotDetails
chestchest_robe09_bma_archetype
  • + chest_robe09_bma_light_jw_mtx13_shoulder
  • Material: chest_robe09_light_jw_mtx13c01_u
bracerbracer_short_bma_archetype
  • Material: bracer_short_heavy_ge_a101c01_u
legleg_cyborg01_bma_archetype
  • Material: leg_cycborg01_med_ge_cy01c02_u
bootboot_tall02_bma_archetype
  • Material: boot_tall02_heavy_ge_zki04c01_u