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Portrait

Lerek Serrus

Level 32 | Elite | Warrior


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shii-Cho Form

Enter a balanced Lightsaber form, reducing damage taken and increasing damage dealt. Reduces cooldowns of Force Scream, Force Crush (dot) and Force Push Random.

FQN: abl.​npc.​ability.​saber.​shii_cho_form

Shii-Cho Form
60sinstantany100100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m25100%

Force Crush

Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_crush_dot

Force Crush
21sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lerek_serrus

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a03
  • + hair_human_bma_non_a03_sides
  • + hair_human_bma_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h10_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_human_non_c16_m
        agescar_human_non_c04_u
          Body details
          SlotDetails
          chestchest_robe02_bma_archetype
          • + chest_robe02_bma_med_sw_a02_hooddown
          • + chest_robe02_bma_med_sw_a02_mid
          • + chest_robe02_bma_med_sw_a02_shld
          • Material: chest_robe02_med_sw_a02c05_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_sw_a02c05_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_med_sw_a02_forearm
          • Material: hand_gauntlet_med_sw_a02c05_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_sw_a02_back
          • + waist_belt_bma_med_sw_a02_front
          • Material: waist_belt_med_sw_a02c05_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_sw_a02c05_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_med_sw_a02_shin
          • Material: boot_tall_med_sw_a02c05_u