1. NPCs
  2. location
  3. korriban
  4. class
  5. sith_sorcerer
  6. multi
  7. wydr
Portrait

Wydr

Level 7 | Standard | Warder


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bear Pain

Reduces all damage dealt by 20% and all damage received by 10%.

FQN: abl.​npc.​ability.​custom.​korriban.​balek_wydr_pain

Bear Pain
3m 0sinstantany100100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Sith VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward

Saber Ward
3m 0sinstantany100100%

Backhand

Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.

FQN: abl.​npc.​ability.​unarmed.​backhand

Backhand
30sinstant4 m50100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.wydr

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c09_m
          agescar_human_non_c15_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_sw_a01_chest
            • + chest_tight_bms_med_sw_a01_loin
            • Material: chest_tight_med_sw_a01c01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_sw_a01c01_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_sw_a01_back
            • Material: hand_gauntlet_med_sw_a01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_sw_a01_front
            • + waist_belt_bms_med_sw_a01_back
            • Material: waist_belt_med_sw_a01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_sw_a01c01_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_sw_a01_knee
            • Material: boot_tall_med_sw_a01c01_u