1. NPCs
  2. location
  3. coruscant
  4. class
  5. jedi_wizard
  6. secret_signals
  7. aulus_gluun
Portrait

Aulus G'luun

Level 10 | Elite | Tech Enforcer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany1000100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m400100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m400100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany300100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m70100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.aulus_g-luun

Starts conversation: cnv.location.coruscant.class.jedi_wizard.aulus_gluun

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gand_bmn_non_a02
  • Material: head_gand_bmn_non_a02_v01
  • Eye material: eye_gand_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_baggy_bmn_heavy_ge_a18_shld
  • + chest_baggy_bmn_heavy_ge_a18_chest
  • + chest_baggy_bmn_heavy_ge_a18_back
  • Material: chest_baggy_heavy_ge_a18mercenary01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a18mercenary01_u_v01
handhand_gauntlet_bmn_archetype
  • Material: hand_gauntlet_heavy_ge_a18mercenary01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_a18_back
  • + waist_belt_bmn_heavy_ge_a18_front
  • Material: waist_belt_heavy_ge_a18mercenary01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a18mercenary01_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_ge_a18_shin
  • Material: boot_tall_heavy_ge_a18mercenary01_u