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Portrait

Regulator Tech Saboteur

Level 51 | Weak | Trancer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_health_condition

Electro Dart
45sinstant30 m90100%

Induce Hallucination

FQN: abl.​npc.​ability.​tech.​induce_hallucination

Induce Hallucination
15sinstant30 m80100%

Impale Near Death

Impales the target with your main-hand lightsaber for very high damage, and knocks them to the ground briefly. This ability is not enabled until the caster is below 30% health. This ability will not stun the target if cast by a Weak or Standard NPC.

FQN: abl.​npc.​ability.​saber.​impale_near_death

Impale Near Death
30sinstant4 m70100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m60100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Assault

Performs a series of quick melee attacks.

FQN: abl.​npc.​ability.​saber.​assault_optimize

Assault
4.5sinstant4 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a05
  • Material: head_zabrakimp_bma_african_a05c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bma_non_a02_base
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
facehair[no archetype]
  • + facehair_human_bma_african_tr_cyber02_side
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_zabrak_african_h07_p
    complexioncomp_zabrak_non_c06_m
      Body details
      SlotDetails
      chestchest_tight_bma_archetype
      • Material: chest_tight_light_ge_a33hacker01_m
      handhand_glove_bma_archetype
      • Material: hand_glove_med_ge_a19mercenary01_u
      waistwaist_belt_bma_archetype
      • Material: waist_belt_light_ge_a33hacker01_u
      legleg_pant_bma_archetype
      • Material: leg_pant_light_ge_a33hacker01_m_v01
      bootboot_tall_bma_archetype
      • Material: boot_tall_light_ge_a33hacker01_u
      All NPCs with this appearance (2)