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Portrait

Technician

Level 47-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bfa_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfa_asian_a05
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfa_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 3)
hair_human_bfa_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfa_non_a03
  • Material: hair_human_non_a03_v01_f
hair_human_bfa_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 2)
 skincolor_human_non_h15_p
     skincolor_human_non_h11_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 3)
          comp_human_non_c31_f
            comp_human_non_c28_f
              comp_human_non_c23_f
                facepaint
                (one of 2)
                makeup_human_non_c07_f
                  makeup_human_non_c15_f
                    Body details
                    SlotDetails
                    chestchest_tight_bfa_archetype
                    • Material: chest_tight_med_ge_a10impofficer01_f
                    bracerbracer_short_bfa_archetype
                    • Material: bracer_short_med_ge_a10impofficer01_u_v01
                    handhand_glove_bfa_archetype
                    • Material: hand_glove_med_ge_a10impofficer01_u
                    waistwaist_belt_bfa_archetype
                    • Material: waist_belt_med_ge_a10impofficer01_u
                    legleg_pant_bfa_archetype
                    • Material: leg_pant_med_ge_a10impofficer01_f_v01
                    bootboot_tall_bfa_archetype
                    • Material: boot_tall_med_ge_a10impofficer01_u