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  7. the_price_of_eternity
  8. lord_ravid
Portrait

[lord_ravid]

Level 50 | Elite | Immortal Juggernaut


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form

Soresu Form
60sinstantany300100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m220100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Sith VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward

Saber Ward
3m 0sinstantany200100%

Chilling Scream

Up to 20 enemies within 15m of the caster will have their movement speed reduced to 50% for 6s.

FQN: abl.​npc.​ability.​force.​chilling_scream

Chilling Scream
30sinstant4 m180100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m100100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m70100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lord_ravid

Starts conversation: cnv.exp.01.open_worlds.class.jedi_knight.the_price_of_eternity.stasis_cell

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bms_caucasian_sw_cyber04_bottom
  • + facehair_human_bms_caucasian_sw_cyber04_front
  • + facehair_human_bms_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_sithpro_h01_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_sith02_u
        ageage_non_non_old01_m
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_heavy_sw_a07_hooddown
          • + chest_armor01_bms_heavy_sw_a07_chest
          • Material: chest_armor01_heavy_sw_a07c01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_sw_a07c01_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_sw_a07_forearm
          • Material: hand_glove_heavy_sw_a07c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_sw_a07_back
          • + waist_belt_bms_heavy_sw_a07_front
          • Material: waist_belt_heavy_sw_a07c01_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_sw_a07c01_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_sw_a07_shin
          • Material: boot_tall_heavy_sw_a07c01_u