1. NPCs
  2. location
  3. ilum
  4. bonus
  5. staged
  6. republic
  7. prison_riot
  8. republic_captive_03
Portrait

Republic Captive

Level 50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_twilek_bfn_caucasian_a01
  • Material: head_twilek_bfn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bfn_caucasian_a01
  • Material: head_twilek_bfn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bfn_caucasian_a01
  • Material: head_twilek_bfn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bfn_caucasian_a01
  • Material: head_twilek_bfn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_twilek_bfn_non_a01
  • Material: hair_twilek_non_a01_v01_f
hair_twilek_bfn_non_a03
  • Material: hair_twilek_non_a03_v01_f
hair_twilek_bfn_non_a07
  • Material: hair_twilek_non_a07_v01_f
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_twilek_non_h01_p
     skincolor_twilek_non_h03_p
       skincolor_twilek_non_h04_p
         skincolor_twilek_non_h02_p
          eyecolor
          (one of 4)
           eyecolor_twilek_non_h01_s
             eyecolor_twilek_non_h02_s
               eyecolor_twilek_non_h03_s
                 eyecolor_twilek_non_h04_s
                  complexion
                  (one of 4)
                  comp_twilek_non_c01_f
                    comp_twilek_non_c01_f
                      comp_twilek_non_c02_f
                        comp_twilek_non_c03_f
                          facepaint
                          (one of 4)
                          tattoo_twilek_non_c07_f
                            tattoo_twilek_non_c08_f
                              tattoo_twilek_non_c09_f
                                tattoo_twilek_non_c10_f
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bfn_archetype
                                  • + chest_baggy_bfn_med_ge_a02_collar
                                  • + chest_baggy_bfn_med_ge_a02_shld
                                  • Material: chest_baggy_med_ge_a02repofficer03_f
                                  handhand_glove_bfn_archetype
                                  • Material: hand_glove_med_ge_a02repofficer03_u
                                  waistwaist_belt_bfn_archetype
                                  • + waist_belt_bfn_med_ge_a02_front
                                  • Material: waist_belt_med_ge_a02repofficer03_u
                                  legleg_pant_bfn_archetype
                                  • Material: leg_pant_med_ge_a02repofficer03_f_v02
                                  bootboot_tall_bfn_archetype
                                  • + boot_tall_bfn_med_ge_a02_cuff
                                  • Material: boot_tall_med_ge_a02repofficer03_u