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Portrait

Imperial Assault Specialist

Level 80 | Elite | Marauder


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60sinstantany25100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m20100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m18100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m15100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m10100%

Force Grip

FQN: abl.​npc.​ability.​force.​force_grip_boss4

Force Grip
8sinstant30 m8100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010, 2482300085211428960

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a06
  • Material: head_human_non_npc06_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask12_bfb_archetype
  • Material: face_gemask12_light_ge_mtx58ajunta01_u
hairhair_human_bfb_non_a24
  • Material: hair_human_non_a24_v01
skincolor
 skincolor_human_caucasian_h11_p
    eyecolor
     eyecolor_human_non_h11_s
      complexioncomp_human_non_sith01_01_f
        facepaintmakeup_human_non_c27_f
          agescar_human_non_c01_u
            Body details
            SlotDetails
            chestchest_robe07_bfb_archetype
            • + chest_robe07_bfb_heavy_sw_vfx01_loin
            • + chest_robe07_bfb_heavy_sw_vfx01_shoulder
            • + chest_robe07_bfb_heavy_sw_vfx01_chest
            • Material: chest_robe07_heavy_sw_vfx01c01_u
            handhand_gauntlet_bfb_archetype
            • Material: hand_gauntlet_heavy_ge_mtx112c01_u
            waistwaist_belt_bfb_archetype
            • Material: waist_belt_heavy_jw_mtx02c01_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_heavy_ge_a16military05_f_v01
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_heavy_sw_mtx16_cover
            • Material: boot_tall_heavy_sw_mtx16c01_u
            All NPCs with this appearance (2)