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  8. republic_rifleman
Portrait

Republic Rifleman

Level 34-36 | Standard | Welder


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany1000100%

Heat Beam

FQN: abl.​npc.​ability.​rifle.​heat_beam

Heat Beam
15s6s channel30 m999100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m995100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bma_archetype
  • + face_gehelmet09_bma_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
facehair[no archetype]
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 2)
 skincolor_human_non_h31_p
     skincolor_human_non_h27_p
      haircolor
      (one of 2)
       haircolor_human_non_h09_p
         haircolor_human_non_h02_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c21_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + 1001418 – not found
              • + chest_tight_bma_med_tr_a01_collar
              • Material: chest_tight_med_ge_a01repsoldier02_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a01repsoldier02_u_v01
              handhand_gauntlet_bma_archetype
              • Material: hand_gauntlet_med_ge_a01repsoldier02_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_tr_a01_front
              • + waist_belt_bma_med_tr_a01_back
              • Material: waist_belt_med_ge_a01repsoldier02_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a01repsoldier02_m_v01
              bootboot_tall_bma_archetype
              • + 1002284 – not found
              • + 1143073 – not found
              • Material: boot_tall_med_ge_a01repsoldier02_u