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  8. republic_security_guard_bma
Portrait

Soldier

Level 70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet09_bma_archetype
  • + face_gehelmet09_bma_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
face_gehelmet09_bma_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h32_p
      haircolor
       haircolor_human_non_h11_p
        eyecolor
        (one of 2)
         eyecolor_human_non_h02_s
           eyecolor_human_non_h03_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c14_m
                Body details
                SlotDetails
                chestchest_tight_bma_archetype
                • + chest_tight_bma_med_tr_a01_collar
                • + chest_tight_bma_med_tr_a01_pocket
                • Material: chest_tight_med_ge_a01repsoldier02_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                handhand_gauntlet_bma_archetype
                • + hand_gauntlet_bma_med_tr_a01_front
                • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                bootboot_tall_bma_archetype
                • + boot_tall_bma_med_tr_a01_shin
                • Material: boot_tall_med_ge_a01repsoldier02_u
                All NPCs with this appearance (2)