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  7. imperial_guerilla_sentry
Portrait

Imperial Guerilla Sentry

Level 37-38 | Elite | Spotter


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bms_archetype
  • + face_gehelmet11_bms_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
skincolor
(one of 2)
 skincolor_human_non_h07_p
     skincolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c05_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a09_back
          • + chest_tight_bms_med_ge_a09_chest
          • + chest_tight_bms_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier04_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a09impsoldier04_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a09_forearm
          • Material: hand_glove_med_ge_a09impsoldier04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a09_front
          • + waist_belt_bms_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a09impsoldier04_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier04_u
          All NPCs with this appearance (5)