1. NPCs
  2. blueprints
  3. creature
  4. bantha
  5. icetromper
  6. strong
Portrait

[strong]

Level 1-60 | Strong | Creature


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (2)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Maul

FQN: abl.​creature.​bantha.​bantha_default_special_attack

Maul
4.5sinstant4 m065%

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​bantha_melee

Melee Attack
1.5sinstant4 m0100%

Interaction

Loot information

Loot package: 14639825622118517638

Metadata

Appearance

3D model
Details
SlotDetails
creaturebantha_icetromper_a01
  • Material: bantha_icetromper_a01_v01
All NPCs with this appearance (32)