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Portrait

Kaon Security Commando

Level 48 | Strong | Cyber Specialist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m90100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m60100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m45100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m40100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m30100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bms_archetype
  • + face_geheadband01_bms_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + 1143433 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor[empty]
    complexioncomp_human_non_eyebrow10_m
      facepaint[empty]
      ageage_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_heavy_ge_a18_shld
        • + chest_baggy_bms_heavy_ge_a18_chest
        • + chest_baggy_bms_heavy_ge_a18_back
        • Material: chest_baggy_heavy_ge_a18mercenary05_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a18mercenary05_u_v01
        handhand_gauntlet_bms_archetype
        • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_ge_a18_back
        • Material: waist_belt_heavy_ge_a18mercenary05_u
        legleg_pant_bms_archetype
        • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_ge_a18_shin
        • Material: boot_tall_heavy_ge_a18mercenary05_u
        All NPCs with this appearance (2)