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Portrait

Maelstrom Elite Guard <Sith Defender>

Level 36 | Elite | Marauder


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60sinstantany25100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m20100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m18100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m15100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m10100%

Force Grip

FQN: abl.​npc.​ability.​force.​force_grip_boss4

Force Grip
8sinstant30 m8100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 6)
head_bloodsith_bms_non_a03
  • Material: head_bloodsith_bms_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a08
  • Material: head_bloodsith_bms_non_a08c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a12
  • Material: head_bloodsith_bms_non_a12c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a07
  • Material: head_bloodsith_bms_non_a07c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a10
  • Material: head_bloodsith_bms_non_a10c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a11
  • Material: head_bloodsith_bms_non_a11c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_sith_non_h06_p
    haircolor
    (one of 2)
    [empty]
    [empty]
    eyecolor
    (one of 3)
     eyecolor_sith_non_h02_s
       eyecolor_sith_non_h03_s
         eyecolor_sith_non_h01_s
          complexion
          (one of 3)
          comp_sith_non_c08_u
            comp_sith_non_c03_u
              comp_sith_non_c10_u
                Body details
                SlotDetails
                chestchest_trenchtight_bms_archetype
                • + chest_trenchtight_bms_med_sw_a04_hoodup
                • + chest_trenchtight_bms_med_sw_a04_loin
                • + chest_trenchtight_bms_med_sw_a04_shld
                • Material: chest_trenchtight_med_sw_a04c02_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_sw_a04c02_u_v01
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_med_sw_a04_forearm
                • Material: hand_gauntlet_med_sw_a04c02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_sw_a04_front
                • + waist_belt_bms_med_sw_a04_back
                • Material: waist_belt_med_sw_a04c02_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_sw_a04c02_m_v01
                bootboot_thigh_bms_archetype
                • + boot_thigh_bms_med_sw_a04_knee
                • Material: boot_thigh_med_sw_a04c02_u
                All NPCs with this appearance (4)