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Portrait

Darth Serevin <Hand of Darth Malgus>

Level 50 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (19)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[trigger_95_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_95_health

[trigger_95_health]
50m 0sinstant100 m01000100%

[trigger_50_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_50_health

[trigger_50_health]
50m 0sinstant100 m01000100%

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m01000100%

[trigger_75_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_75_health

[trigger_75_health]
50m 0sinstant100 m01000100%

[trigger_25_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_25_health

[trigger_25_health]
50m 0sinstant100 m01000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Flurry

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​flurry

Flurry
1.5sinstant4 m1, 2, 3, 4, 5, 650100%

Dark Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​cleave

Dark Blast
10s2s cast15 m2, 3, 4, 560100%

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​random_debuff

Affliction
15sinstant50 m3, 4, 590100%

Electro Storm

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​random_cc

Electro Storm
45sinstant50 m4, 580100%

Crystal Projection

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​crystal_throw

Crystal Projection
10sinstant30 m4, 5, 670100%

[charged_explosion_setup]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​normal.​charged_explosion_setup

[charged_explosion_setup]
30sinstant50 m5200100%

Force Explosion

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​charged_explosion

Force Explosion
20s3s cast100 m5190100%

Stealth

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​stealth

Stealth
10sinstantany6130100%

Electrocute

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​stealth_attack

Electrocute
5sinstant10 m6120100%

Interaction

Char ref: chr.darth_serevin

Loot information

Loot package: 16809296814421021438, 1519055067425086355, 5716446742446699584, 13978818759485537071

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bmn_non_a09
  • Material: head_bloodsith_bmn_non_a09c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • + hair_human_bmn_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
     haircolor_sith_non_h06_p
      eyecolor
       eyecolor_sith_non_h04_s
        complexioncomp_sith_non_c07_u
          ageage_bloodsith_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_light_ss_a03_hooddown
            • + chest_baggy_bmn_light_ss_a03_shld
            • + chest_baggy_bmn_light_ss_a03_tunic
            • Material: chest_baggy_light_ss_a03c02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ss_a03c02_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ss_a03_wrist
            • Material: hand_gauntlet_light_ss_a03c02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ss_a03_front
            • + waist_belt_bmn_light_ss_a03_back
            • Material: waist_belt_light_ss_a03c02_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_light_ss_a03c02_u_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ss_a03_cuff
            • Material: boot_tall_light_ss_a03c02_u
            All NPCs with this appearance (5)