1. NPCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_1
  7. bait
  8. assassin_leader
Portrait

Assassin Leader

Level 32 | Strong | Duelist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m1000100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.assassin_leader_smuggler_tatooine

Starts conversation: cnv.location.open_worlds.class.smuggler.chapter_1.bait.assassin_leader

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet03_bmn_archetype
  • Material: face_gehelmet03_heavy_ge_a18mercenary05_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + 1143517 – not found
  • + 1143550 – not found
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_ge_a18_shld
            • + chest_baggy_bmn_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary05_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_ge_a18_front
            • + waist_belt_bmn_heavy_ge_a18_back
            • Material: waist_belt_heavy_ge_a18mercenary05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_heavy_ge_a18mercenary05_u