1. NPCs
  2. location
  3. hutta
  4. mob
  5. humanoid
  6. work_camp_overseer
Portrait

Work Camp Overseer

Level 3-4 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a04
  • Material: head_zabrakimp_bms_asian_a04c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakimp_bms_non_a10
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bms_non_a04_base
  • + hair_zabrakimp_bms_non_a04_side
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_zabrak_non_h07_p
     skincolor_zabrak_african_h06_p
      haircolor
       haircolor_sith_non_h06_p
        eyecolor
         eyecolor_zabrak_non_h04_s
          complexioncomp_zabrak_non_c05_m
            facepaint
            (one of 2)
            tattoo_zabrak_non_evil02_u
              tattoo_zabrak_non_evil06_u
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_ge_a15_chest
                • + chest_tight_bms_med_ge_a15_hooddown
                • Material: chest_tight_med_ge_a15mercenary01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a15mercenary01_u_v02
                handhand_glove_bms_archetype
                • Material: hand_glove_med_ge_a15mercenary01_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a15_front
                • Material: waist_belt_med_ge_a15mercenary01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a15mercenary01_m_v02
                bootboot_tall_bms_archetype
                • Material: boot_tall_med_ge_a15mercenary01_u