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  3. training
  4. kdilks
  5. hoth
  6. imperial
  7. imperial_base_commander
Portrait

[imperial_base_commander]

Level 20-21 | Elite | Crusher


Attributes

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriority

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0

Interaction

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
complexioncomp_human_non_eyebrow03_m
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • Material: chest_tight_light_ge_a33hacker01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_bh_a02c01_u_v01
    handhand_gauntlet_bms_archetype
    • Material: hand_gauntlet_heavy_bh_a02c01_u
    waistwaist_belt_bms_archetype
    • Material: waist_belt_heavy_bh_a02c01_u
    legleg_pant_bms_archetype
    • Material: leg_pant_light_ge_a33hacker01_m_v01
    bootboot_tall_bms_archetype
    • Material: boot_tall_heavy_bh_a02c01_u
    All NPCs with this appearance (517)