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  4. dark_v_light
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  6. jedi_caster_bms_01
Portrait

[jedi_caster_bms_01] <Champion of the Light Side>

Level 70 | Champion | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Volley

FQN: abl.​exp.​dark_v_light.​caster.​voidzone.​repeated_barrage

Volley
18sinstant70 m80100%

Force Wave

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​lightwave

Force Wave
15sinstantany60100%

Telekinetic Wave

Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to 8 targets within 8 meters of the primary target.

FQN: abl.​exp.​dark_v_light.​caster.​chain.​telekinetic_wave

Telekinetic Wave
15s3s cast30 m50100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​exp.​dark_v_light.​caster.​stun.​stasis_aoe

Master Stasis
30s6s channel15 m48100%

Force Execution

FQN: abl.​exp.​dark_v_light.​caster.​cone.​aoe_cone_wavestorm

Force Execution
35s3s cast8 m45100%

Project

Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​exp.​dark_v_light.​caster.​flurry.​project

Project
6s1.5s cast10 m15100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8977717196455715296

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bms_caucasian_a03
  • Material: head_miralukan_bms_caucasian_a03c01
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwcirclet07_bms_archetype
  • Material: face_jwcirclet07_light_jw_a10c01_u
hair[empty]
facehairfacehair_miralukan_bms_non_a02
  • Material: facehair_miralukan_non_a02_v01_u
skincolor
 skincolor_human_non_h12_p
    haircolor[empty]
    eyecolor
     eyecolor_human_non_h06_s
      facepaint[empty]
      Body details
      SlotDetails
      chestchest_tight_bms_archetype
      • + chest_tight_bms_light_jw_a10_shld
      • + chest_tight_bms_light_jw_a10_strap
      • Material: chest_tight_light_jw_a10c01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_light_jw_a10c01_u_v01
      handhand_glove_bms_archetype
      • + hand_glove_bms_light_jw_a10_forearm
      • Material: hand_glove_light_jw_a10c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_light_jw_a10_back
      • + waist_belt_bms_light_jw_a10_sling
      • Material: waist_belt_light_jw_a10c01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_light_jw_a10c01_u_v01
      bootboot_tall_bms_archetype
      • + boot_tall_bms_light_jw_a10_cover
      • Material: boot_tall_light_jw_a10c01_u
      All NPCs with this appearance (3)