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Portrait

[master_onok] <Possessed by the Emperor>

Level 60 | Strong | Tank


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​npc.​ability.​force.​force_barrier_health_check

Force Barrier
3m 0s10s channelany950100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m900100%

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds. Activates when caster is at 90% health, so the combat doesn't start with it.

FQN: abl.​npc.​ability.​force.​force_kick_knockback_nocheck

Force Kick
30sinstant4 m800100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave_noenergy

Shockwave
30sinstant4 m700100%

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​npc.​ability.​force.​chain_lightning

Chain Lightning
15s3s cast30 m600100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.master_onok

Starts conversation: cnv.daily_area.ziost.world_arc.shared.dead_center.master_onok

Loot information

Loot package: 4402330789936459853

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h06_p
    eyecolor
     eyecolor_human_mtx_h01_s
      complexioncomp_twilek_non_c01_m
        facepainttattoo_twilek_non_evil03_m
          age[empty]
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_sw_tier_a03_loin
          • + chest_tight_bmn_heavy_sw_tier_a03_shld01
          • Material: chest_tight_heavy_sw_tier_a03c01_m
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_jk_a10_forearm
          • Material: hand_gauntlet_heavy_jk_a10c06_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_jk_a11_back
          • + waist_belt_bmn_heavy_jk_a11_front
          • Material: waist_belt_heavy_jk_a11c03_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_jk_a16c01_u_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_tr_a10_cover
          • Material: boot_tall_heavy_tr_a10c01_u
          All NPCs with this appearance (2)