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Portrait

Republic Med Tech

Level 47-48 | Standard | Medic


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m1000100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m980100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet23_bma_archetype
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
face_gehelmet23_bma_archetype
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h31_p
       skincolor_human_non_h33_p
        haircolor
        (one of 2)
         haircolor_human_non_h15_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 2)
              comp_human_non_c18_m
                comp_human_non_c25_m
                  Body details
                  SlotDetails
                  chestchest_tight_bma_archetype
                  • + chest_tight_bma_med_tr_a01_collar
                  • + chest_tight_bma_med_tr_a01_pocket
                  • Material: chest_tight_med_ge_a01repsoldier04_m
                  bracerbracer_short_bma_archetype
                  • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                  handhand_gauntlet_bma_archetype
                  • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                  waistwaist_belt_bma_archetype
                  • + waist_belt_bma_med_tr_a01_front
                  • Material: waist_belt_med_ge_a01repsoldier04_u
                  legleg_pant_bma_archetype
                  • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                  bootboot_tall_bma_archetype
                  • + boot_tall_bma_med_tr_a01_shin
                  • Material: boot_tall_med_ge_a01repsoldier04_u
                  All NPCs with this appearance (3)