1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. boss_ikoral_zealot
Portrait

Pureblood Sith Zealot

Level 46 | Champion | Boss


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[lock_on]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​lock_on

[lock_on]
5m 0sinstant80 m900100%

Chains of Corruption

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​channeled_snare

Chains of Corruption
none2m 0s channel10 m500100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bfn_non_a03
  • Material: head_bloodsith_non_a03c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a05
  • Material: head_bloodsith_non_a05c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bfn_non_a07
  • Material: head_bloodsith_non_a07c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a09
  • + hair_human_bfn_non_a09_jewel
  • + hair_human_bfn_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
facehair
(one of 4)
facehair_bloodsith_bfn_non_a01
  • Material: facehair_bloodsith_non_a01_v01_f
facehair_bloodsith_bfn_non_a03
  • Material: facehair_bloodsith_non_a03_v01_f
facehair_bloodsith_bfn_non_a02
  • Material: facehair_bloodsith_non_a02_v01_f
facehair_bloodsith_bfn_non_a04
  • Material: facehair_bloodsith_non_a04_v01_f
skincolor
 skincolor_sith_non_h01_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        eyecolor
        (one of 2)
         eyecolor_sith_non_h08_s
           eyecolor_sith_non_h02_s
            complexion
            (one of 2)
            comp_sith_non_sith01_01_f
              comp_sith_non_c06_u
                Body details
                SlotDetails
                chestchest_tunic_bfn_archetype
                • + chest_tunic_bfn_light_ge_mtx17_collar
                • Material: chest_tunic_light_ge_mtx17marr01_u
                bracerbracer_short_bfn_archetype
                • Material: bracer_short_med_ge_a07repcitizen03_u_v02
                handhand_gauntlet_bfn_archetype
                • + hand_gauntlet_bfn_med_sm_tier_a01_strap
                • Material: hand_gauntlet_med_sm_tier_a01c01_u
                waistwaist_belt_bfn_archetype
                • Material: waist_belt_heavy_bh_a06c03_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_med_sm_a01c03_f_v02
                bootboot_tall_bfn_archetype
                • + boot_tall_bfn_light_ge_mtx74_cover
                • Material: boot_tall_light_ge_mtx74c01_u