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Portrait

General Edikar <Imperial War Veteran>

Level 32 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Full Auto

Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​full_auto_ammo

Full Auto
19s4s channel30 m125100%

Thermal Grenade

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​thermal_grenade

Thermal Grenade
15sinstant30 m120100%

Hail Of Bolts

Fires several rounds at the area. All targets in this area take damage.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​cone_fire

Hail Of Bolts
15s5s channel40 m120100%

[cone_dummy]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​cone_dummy

[cone_dummy]
30sinstant70 m115100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​flurry

Ranged Attack
1.5sinstant30 m110100%

Reloading

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​summon_adds_tune_weapon

Reloading
40sinstant70 m2100100%

[flurry_blocker]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​flurry_blocker

[flurry_blocker]
noneinstantany299100%

Interaction

Char ref: chr.general_edikar

Loot information

Loot package: 16809296814421021438, 1519055067425086355, 5716446742446699584, 13978818759485537071

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_shld
            • + chest_tight_bmf_med_ge_a10_chest
            • + chest_tight_bmf_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bmf_archetype
            • Material: boot_tall_med_ge_a10impofficer02_u
            All NPCs with this appearance (2)