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  7. imperial_infiltrator
Portrait

Imperial Infiltrator

Level 36 | Champion | Interrogation Specialist


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m75100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Fire Bomb
12s3s cast30 m50100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m40100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m30100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask01_bma_archetype
  • + face_spmask01_bma_med_sp_a05_glasses
  • Material: face_spmask01_med_sp_a05c01_u
skincolor
(one of 5)
 skincolor_human_non_h31_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
         skincolor_human_non_h34_p
           skincolor_human_non_h17_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h04_s
               eyecolor_human_non_h05_s
                complexion
                (one of 3)
                comp_human_non_c07_m
                  comp_human_non_c17_m
                    comp_human_non_c01_m
                      age
                      (one of 2)
                      scar_human_non_c08_u
                        age_non_non_none_u
                          Body details
                          SlotDetails
                          chestchest_trench_bma_archetype
                          • + chest_trench_bma_med_sp_a05_collar
                          • + chest_trench_bma_med_sp_a05_back
                          • + chest_trench_bma_med_sp_a05_shld
                          • Material: chest_trench_med_sp_a05c01_u
                          bracerbracer_short_bma_archetype
                          • Material: bracer_short_med_sp_a05c01_u_v01
                          handhand_glove_bma_archetype
                          • + hand_glove_bma_med_sp_a05_wrist
                          • Material: hand_glove_med_sp_a05c01_u
                          waistwaist_belt_bma_archetype
                          • + waist_belt_bma_med_sp_a05_front
                          • Material: waist_belt_med_sp_a05c01_u
                          legleg_pant_bma_archetype
                          • Material: leg_pant_med_sp_a05c01_m_v01
                          bootboot_tall_bma_archetype
                          • + boot_tall_bma_med_sp_a05_shin
                          • Material: boot_tall_med_sp_a05c01_u
                          All NPCs with this appearance (2)