1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. sith_warrior_acolyte_a
Portrait

Sith Acolyte

Level 2-3 | Standard | Avenger


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m50100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​npc.​ability.​saber.​impale

Impale
30sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a13
  • + hair_human_bfn_non_a13_bangs
  • + hair_human_bfn_non_a13_wrap
  • Material: hair_human_non_a13_v01_f
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_sidebun
  • + hair_human_bfn_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
(one of 4)
 skincolor_human_non_h28_p
     skincolor_human_non_h26_p
       skincolor_human_non_h32_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h13_p
             haircolor_human_non_h06_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h03_s
                    complexioncomp_human_non_c04_f
                      facepaintmakeup_human_non_c04_f
                        Body details
                        SlotDetails
                        chestchest_tight_bfn_archetype
                        • + chest_tight_bfn_med_sw_a01_chest
                        • Material: chest_tight_med_sw_a01c01_f
                        bracerbracer_short_bfn_archetype
                        • Material: bracer_short_med_sw_a01c01_u_v02
                        handhand_gauntlet_bfn_archetype
                        • + hand_gauntlet_bfn_med_sw_a01_back
                        • Material: hand_gauntlet_med_sw_a01c01_u
                        waistwaist_belt_bfn_archetype
                        • + waist_belt_bfn_med_sw_a01_front
                        • + waist_belt_bfn_med_sw_a01_back
                        • Material: waist_belt_med_sw_a01c01_u
                        legleg_pant_bfn_archetype
                        • Material: leg_pant_med_sw_a01c01_f_v02
                        bootboot_tall_bfn_archetype
                        • + boot_tall_bfn_med_sw_a01_knee
                        • Material: boot_tall_med_sw_a01c01_u