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  9. republic_officer
Portrait

Republic Officer

Level 50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h19_p
      haircolor
      (one of 2)
       haircolor_human_non_h14_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_eyebrow10_m
              ageage_non_non_none_u
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_med_ge_a02_collar
                • Material: chest_baggy_med_ge_a02repofficer01_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a02repofficer01_u_v02
                handhand_glove_bmn_archetype
                • Material: hand_glove_med_ge_a02repofficer01_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a02repofficer01_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a02repofficer01_u