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  8. supreme_guard_captain
Portrait

Supreme Guard Captain

Level 48-50 | Elite | Elite Commando


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany275100%

Concussion Charge

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​concussion_charge

Concussion Charge
20sinstant4 m260100%

Stockstrike

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​cannon_strike

Stockstrike
30sinstant4 m250100%

Advanced Medical Probe

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​advanced_medical_probe

Advanced Medical Probe
20s4s cast30 m200100%

Charged Rounds

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​charged_bolts

Charged Rounds
6s1.5s cast30 m20100%

Full Auto

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​full_auto

Full Auto
18s4s channel30 m15100%

Sticky Grenade

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​sticky_grenade

Sticky Grenade
20sinstant30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_tr_a04_shld
            • + chest_armor01_bms_heavy_tr_a04_back
            • Material: chest_armor01_heavy_tr_a04c03_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_tr_a04c03_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_tr_a04_back
            • Material: hand_glove_heavy_tr_a04c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_tr_a04_front
            • + waist_belt_bms_heavy_tr_a04_back
            • Material: waist_belt_heavy_tr_a04c03_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_tr_a04c03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_tr_a04_shin
            • Material: boot_tall_heavy_tr_a04c03_u