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  7. imperial_munitions_commander
Portrait

Imperial Munitions Commander

Level 37-38 | Elite | Plasma Marksman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m100100%

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m75100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany50100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0400%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bms_archetype
  • + face_gehelmet01_bms_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_med_ge_a11_shld
        • + chest_armor01_bms_med_ge_a11_back
        • + chest_armor01_bms_med_ge_a11_loin
        • Material: chest_armor_heavy_ge_a11impheavy02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_ge_a11_front
        • + waist_belt_bms_med_ge_a11_back
        • Material: waist_belt_heavy_ge_a11impheavy02_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy02_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy02_u
        All NPCs with this appearance (11)