1. NPCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. imperial
  7. rep_weak_ranged_1
Portrait

Republic Counterspy

Level 80 | Standard | Triggerman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany900100%

Ambush Blast

A short-range shot at the target's head that deals heavy damage. Only useable from stealth.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Ambush Blast
30sinstant10 m500100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m50100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m4050%

Stealth Detection

FQN: abl.​npc.​ability.​tech.​tech_humanoid_stealth_detect

Stealth Detection
noneinstantany1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m0200%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a08
  • Material: head_cathar_bms_non_a08c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
hair[empty]
facehair[empty]
haircolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_med_ge_a02_collar
  • + chest_baggy_bms_med_ge_a02_strap
  • + chest_baggy_bms_med_ge_a02_shld
  • Material: chest_baggy_med_ge_a02repofficer01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a02repofficer01_u_v02
handhand_glove_bms_archetype
  • Material: hand_glove_med_ge_a02repofficer01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a02_back
  • + waist_belt_bms_med_ge_a02_front
  • Material: waist_belt_med_ge_a02repofficer01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a02repofficer01_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer01_u
3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_mtx_a09
  • Material: hair_human_mtx_a09_v01_f
skincolor
 skincolor_human_caucasian_h02_p
    eyecolor
     eyecolor_human_non_h11_s
      complexioncomp_human_non_c15_f
        Body details
        SlotDetails
        chestchest_baggy_bfs_archetype
        • + chest_baggy_bfs_med_ge_a02_collar
        • + chest_baggy_bfs_med_ge_a02_strap
        • + chest_baggy_bfs_med_ge_a02_shld
        • Material: chest_baggy_med_ge_a02repofficer01_f
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bfs_archetype
        • Material: hand_glove_med_ge_a02repofficer01_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_med_ge_a02_back
        • + waist_belt_bfs_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer01_u
        legleg_pant_bfs_archetype
        • Material: leg_pant_med_ge_a02repofficer01_f_v02
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer01_u