1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. rival_acolyte
Portrait

Rival Acolyte

Level 8-9 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Force Lightning
12s3s channel15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h29_p
         skincolor_human_non_h31_p
          haircolor
          (one of 3)
           haircolor_human_non_h01_p
             haircolor_human_non_h03_p
               haircolor_human_non_h05_p
                eyecolor
                 eyecolor_human_non_h01_s
                  complexioncomp_human_non_eyebrow15_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ss_a01_loin
                    • + chest_tight_bmn_med_ss_a01_hooddown
                    • Material: chest_tight_med_ss_a01c03_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_sw_a01c01_u_v02
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_ss_a01_back
                    • Material: hand_gauntlet_med_ss_a01c03_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_med_ss_a01c03_u
                    legleg_skirt_bmn_archetype
                    • Material: leg_skirt_med_ss_a01c03_u_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ss_a01_trim
                    • Material: boot_tall_med_ss_a01c03_u