1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. paranoid_lookout
Portrait

Paranoid Lookout

Level 4-5 | Standard | Scout


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a09
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 3)
 skincolor_human_non_h11_p
     skincolor_human_non_h35_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_eyebrow13_f
                  Body details
                  SlotDetails
                  chestchest_tight_bfn_archetype
                  • + chest_tight_bfn_med_ge_a09_back
                  • + chest_tight_bfn_med_ge_a09_chest
                  • + chest_tight_bfn_med_ge_a09_strap
                  • Material: chest_tight_med_ge_a09impsoldier01_f
                  bracerbracer_short_bfn_archetype
                  • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                  handhand_glove_bfn_archetype
                  • + hand_glove_bfn_med_ge_a09_forearm
                  • Material: hand_glove_med_ge_a09impsoldier01_u
                  waistwaist_belt_bfn_archetype
                  • + waist_belt_bfn_med_ge_a09_front
                  • + waist_belt_bfn_med_ge_a09_back
                  • Material: waist_belt_med_ge_a09impsoldier01_u
                  legleg_pant_bfn_archetype
                  • Material: leg_pant_med_ge_a09impsoldier01_f_v02
                  bootboot_tall_bfn_archetype
                  • + boot_tall_bfn_med_ge_a09_shin
                  • Material: boot_tall_med_ge_a09impsoldier01_u