1. NPCs
  2. stronghold
  3. vendor
  4. republic
  5. vendor_rep_decoration_engineer_research
Portrait

Decoration Engineer Research

Level 55 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.general.equipment.level_12_15
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a04
  • Material: head_human_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_mirialan_african_h01_p
    eyecolor
     eyecolor_mirialan_non_h08_s
      facepainttattoo_mirialan_non_c03_u
        Body details
        SlotDetails
        chestchest_baggy_bmf_archetype
        • + chest_baggy_bmf_med_ge_a02_collar
        • + chest_baggy_bmf_med_ge_a02_strap
        • + chest_baggy_bmf_med_ge_a02_shld
        • Material: chest_baggy_med_ge_a02repofficer02_m
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bmf_archetype
        • Material: hand_glove_med_ge_a02repofficer03_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_med_ge_a02_back
        • + waist_belt_bmf_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer02_u
        legleg_pant_bmf_archetype
        • Material: leg_pant_med_ge_a02repofficer02_m_v02
        bootboot_tall_bmf_archetype
        • + boot_tall_bmf_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer02_u