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  12. temple_boss4
Portrait

[temple_boss4]

Level 10-50 | Champion | Assassin


Attributes

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon_root

Sever Tendon
15sinstant8-30 m100100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_random

Sleep Dart
60sinstant30 m90100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m80100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m50100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m25100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m15100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m10100%

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 9690861425653521229

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c02_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • Material: chest_tight_med_ge_a14military05_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a14military05_u_v02
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_med_ge_a14_pouch
            • Material: hand_gauntlet_med_ge_a14military05_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_ge_a14_front
            • + waist_belt_bfn_med_ge_a14_back
            • Material: waist_belt_med_ge_a14military05_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a14military05_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_ge_a14_cuff
            • Material: boot_tall_med_ge_a14military05_u
            All NPCs with this appearance (8)