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  2. location
  3. belsavis
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  7. prison_subduer
Portrait

Prison Subduer

Level 41-42 | Standard | Guardsman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m010%

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1143512 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 4)
                  comp_human_non_c20_m
                    comp_human_non_c22_m
                      comp_human_non_c04_m
                        comp_human_non_c29_m
                          age
                          (one of 2)
                          age_non_non_mid01_m
                            age_non_non_none_u
                              Body details
                              SlotDetails
                              chestchest_baggy_bmn_archetype
                              • + chest_baggy_bmn_med_ge_a02_collar
                              • + chest_baggy_bmn_med_ge_a02_strap
                              • + chest_baggy_bmn_med_ge_a02_shld
                              • Material: chest_baggy_med_ge_a02repofficer04_m
                              handhand_glove_bmn_archetype
                              • + hand_glove_bmn_med_ge_a02_cuff
                              • Material: hand_glove_med_ge_a02repofficer04_u
                              waistwaist_belt_bmn_archetype
                              • + waist_belt_bmn_med_ge_a02_back
                              • + waist_belt_bmn_med_ge_a02_front
                              • Material: waist_belt_med_ge_a02repofficer04_u
                              legleg_pant_bmn_archetype
                              • Material: leg_pant_med_ge_a02repofficer04_m_v02
                              bootboot_tall_bmn_archetype
                              • + boot_tall_bmn_med_ge_a02_cuff
                              • Material: boot_tall_med_ge_a02repofficer04_u