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Portrait

Sith Lord

Level 36-37 | Elite | Dark Commander


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_charge

Force Charge
30sinstant8-30 m125100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m110100%

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​unarmed.​backhand_nostun

Backhand
6sinstant4 m50100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m40100%

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​npc.​ability.​saber.​impale

Impale
30sinstant4 m25100%

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​npc.​ability.​force.​death_field_cast

Death Field
12s3s cast30 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a01
  • Material: head_bloodsith_bms_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask01_bms_archetype
  • Material: face_swmask01_med_sw_a02c04_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_sith_non_h03_p
    haircolor
     haircolor_sith_non_h03_p
      eyecolor
       eyecolor_sith_non_h04_s
        complexioncomp_human_non_c23_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_capetight_bms_archetype
            • + chest_capetight_bms_heavy_sw_a06_loin
            • + chest_capetight_bms_heavy_sw_a06_shld
            • + chest_capetight_bms_heavy_sw_a06_neck
            • Material: chest_capetight_heavy_sw_a06c04_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_sw_a06c04_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_sw_a06_forearm
            • Material: hand_gauntlet_heavy_sw_a06c04_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_sw_a06_front
            • Material: waist_belt_heavy_sw_a06c04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_sw_a06c04_m_v02
            bootboot_thigh_bms_archetype
            • + boot_thigh_bms_heavy_sw_a06_shin
            • Material: boot_thigh_heavy_sw_a06c04_u
            All NPCs with this appearance (2)