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  3. belsavis
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  7. prison_crackshot
Portrait

Prison Crackshot

Level 50 | Standard | Master Duelist


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c29_m
                  comp_human_non_c20_m
                    comp_human_non_c05_m
                      comp_human_non_c04_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_heavy_ge_a16_loin
                            • + chest_baggy_bms_heavy_ge_a16_plate
                            • + chest_baggy_bms_heavy_ge_a16_back
                            • Material: chest_baggy_heavy_ge_a16military09_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_heavy_ge_a16military09_u_v02
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_heavy_ge_a16_forearm
                            • Material: hand_gauntlet_heavy_ge_a16military09_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_heavy_ge_a16_front
                            • + waist_belt_bms_heavy_ge_a16_back
                            • Material: waist_belt_heavy_ge_a16military09_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_heavy_ge_a16military09_m_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military09_u
                            All NPCs with this appearance (6)