1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. the_tomb_opens
  6. enemy
  7. trash_native_healer
Portrait

Tomb-Dweller Shaman

Level 20 | Elite | Lifebinder


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dark Heal

Heals a friendly target for a moderate amount of health.

FQN: abl.​npc.​ability.​force.​dark_heal

Dark Heal
9s3.5s cast15 m100100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m75100%

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Crushing Darkness
30s2s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_human_bmf_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmf_archetype
  • + face_geheadband02_bmf_med_ge_a30_horns
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 2)
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmf_non_a13
  • Material: hair_human_non_a13_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_chops
  • + facehair_human_bmf_caucasian_a04_goatee
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h14_p
      complexion
      (one of 3)
      comp_human_non_eyebrow07_m
        comp_human_non_c17_m
          comp_human_non_c28_m
            facepaint
            (one of 2)
            tattoo_human_non_bh03_u
              tattoo_human_non_bh08_u
                ageage_non_non_oldest01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmf_archetype
                  • + chest_tight_bmf_med_ge_a30_collar
                  • + chest_tight_bmf_med_ge_a30_shld
                  • Material: chest_tight_med_ge_a30primative01_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a30primative01_u_v01
                  handhand_naked_bmf_archetype
                  • Material: hand_naked_african_young_a01c01_bmf
                  • Skin slot 0: hand_naked_african_young_a01c01_bmf
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a30_back
                  • Material: waist_belt_med_ge_a30primative01_u
                  legleg_skirt_bmf_archetype
                  • Material: leg_skirt_med_ge_a28sandpeople02_u_v02
                  boot
                  (one of 3)
                  boot_tallskin01_bmf_archetype
                  • + boot_tallskin01_bmf_light_jw_a04_wraps
                  • Material: boot_tallskin01_light_jw_a04c03_u
                  • Skin slot 1: boot_naked_african_young_a01c01_bmf
                  • Skin color is hued into slot: 1
                  boot_tallskin01_bmf_archetype
                  • + boot_tallskin01_bmf_light_jw_a04_wraps
                  • Material: boot_tallskin01_light_jw_a04c01_u
                  • Skin slot 1: boot_naked_african_young_a01c01_bmf
                  • Skin color is hued into slot: 1
                  boot_tallskin01_bmf_archetype
                  • + boot_tallskin01_bmf_light_jw_a04_wraps
                  • Material: boot_tallskin01_light_jw_a04c03_u
                  • Skin slot 1: boot_naked_african_young_a01c01_bmf
                  • Skin color is hued into slot: 1
                  All NPCs with this appearance (4)