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  7. republic_officer_f01
Portrait

Officer

Level 48-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
hair_human_bfn_non_a09
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
      haircolor
      (one of 2)
       haircolor_human_non_h05_p
         haircolor_human_non_h11_p
          eyecolor
          (one of 3)
           eyecolor_human_non_h02_s
             eyecolor_human_non_h05_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c03_f
                  comp_human_non_c20_f
                    facepaintmakeup_human_non_c03_f
                      Body details
                      SlotDetails
                      chestchest_baggy_bfn_archetype
                      • + chest_baggy_bfn_med_ge_a02_collar
                      • Material: chest_baggy_med_ge_a02repofficer01_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bfn_archetype
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bfn_archetype
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_f_v02
                      bootboot_tall_bfn_archetype
                      • Material: boot_tall_med_ge_a02repofficer01_u