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  7. republic_chief_gunner
Portrait

Republic Chief Gunner

Level 44-45 | Elite | Anti-armor Sentry


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m150100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany120100%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m110100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m80100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_zabrakrep_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_zabrakrep_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_zabrakrep_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_zabrakrep_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a02_base
  • + hair_zabrakrep_bms_non_a02_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a03_base
  • + hair_zabrakrep_bms_non_a03_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a04_base
  • + hair_zabrakrep_bms_non_a04_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          eyecolor
          (one of 4)
           eyecolor_zabrak_non_h03_s
             eyecolor_zabrak_non_h04_s
               eyecolor_zabrak_non_h05_s
                 eyecolor_zabrak_non_h06_s
                  complexion
                  (one of 4)
                  comp_zabrak_non_c25_m
                    comp_zabrak_non_c20_m
                      comp_zabrak_non_c05_m
                        comp_zabrak_non_c28_m
                          facepaint
                          (one of 4)
                          tattoo_zabrak_non_good01_u
                            tattoo_zabrak_non_good02_u
                              tattoo_zabrak_non_good03_u
                                tattoo_zabrak_non_good04_u
                                  age
                                  (one of 2)
                                  age_non_non_none_u
                                    age_non_non_mid01_m
                                      Body details
                                      SlotDetails
                                      chestchest_armor01_bms_archetype
                                      • + chest_armor01_bms_heavy_tr_a03_back
                                      • + chest_armor01_bms_heavy_tr_a03_bandoleer
                                      • + chest_armor01_bms_heavy_tr_a03_shld
                                      • Material: chest_armor01_heavy_ge_a04reptrooper01_m
                                      bracerbracer_short_bms_archetype
                                      • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
                                      handhand_gauntlet_bms_archetype
                                      • + hand_gauntlet_bms_heavy_tr_a03_back
                                      • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
                                      waistwaist_belt_bms_archetype
                                      • + waist_belt_bms_heavy_tr_a03_back
                                      • + waist_belt_bms_heavy_tr_a03_front
                                      • Material: waist_belt_heavy_ge_a04reptrooper01_u
                                      legleg_armor02_bms_archetype
                                      • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
                                      bootboot_tall_bms_archetype
                                      • + boot_tall_bms_heavy_tr_a03_shin
                                      • Material: boot_tall_heavy_ge_a04reptrooper01_u