1. NPCs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. republic_demolitionist
Portrait

Republic Demolitionist <Rike's Raiders>

Level 75 | Strong | Bomber


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m200100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bmn_archetype
  • + face_gehelmet02_bmn_heavy_ge_a16_vizor
  • Material: face_gehelmet02_heavy_ge_a16military01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_tr_a03_shld
            • + chest_armor01_bmn_heavy_tr_a03_bandoleer
            • Material: chest_armor01_heavy_tr_a03c03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_heavy_ge_a04reptrooper03_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_tr_a04c04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_mtx04_cover
            • Material: boot_tall_heavy_ge_mtx04asithtrooper01_u