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  10. regulator_3
Portrait

Regulator Squad Leader

Level 55 | Strong | Patriot


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m50100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a04
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bfn_archetype
    hairhair_human_bfn_non_a12
    • + hair_human_bfn_non_a12_wrap
    • + hair_human_bfn_non_a12_sides
    • Material: hair_human_non_a12_v01_f
    facehair[empty]
    skincolor
     skincolor_human_african_h07_p
      haircolor
       haircolor_human_non_h02_p
        eyecolor
         eyecolor_human_non_h01_s
          complexioncomp_human_non_eyebrow05_f
            facepaintmakeup_human_non_c23_f
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a39_collar
              • + chest_tight_bfn_med_ge_a39_flap
              • + chest_tight_bfn_med_ge_a39_shld
              • Material: chest_tight_med_ge_a39mercsoldier01_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
              handhand_gauntlet_bfn_archetype
              • + hand_gauntlet_bfn_med_ge_a39_forearm
              • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a39_back
              • + waist_belt_bfn_med_ge_a39_front
              • Material: waist_belt_med_ge_a39mercsoldier01_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a39mercsoldier01_f_v01
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a39_cover
              • Material: boot_tall_med_ge_a39mercsoldier01_u