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  7. elite_rebel_guerrilla
Portrait

Elite Rebel Guerrilla

Level 48 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 11374072855052089651

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c01_m
                  comp_human_non_c07_m
                    Body details
                    SlotDetails
                    chestchest_jacket_bmn_archetype
                    • + chest_jacket_bmn_med_sm_a02_back
                    • + chest_jacket_bmn_med_sm_a02_neck
                    • + chest_jacket_bmn_med_sm_a02_collar
                    • Material: chest_jacket_med_sm_a02c02_m
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_sm_a02_back
                    • Material: hand_gauntlet_med_sm_a02c02_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_sm_a02_front
                    • + waist_belt_bmn_med_sm_a02_back
                    • + waist_belt_bmn_med_sm_a02_sling
                    • Material: waist_belt_med_sm_a02c02_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_sm_a02c02_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_sm_a02_cuff
                    • Material: boot_tall_med_sm_a02c02_u
                    All NPCs with this appearance (3)