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  3. balmorra
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  6. silence_the_son
  7. jailer_zixx
Portrait

Jailer Zixx

Level 18 | Strong | Solidifier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Kick
12sinstant4 m70100%

Carbonite Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Carbonite Aura
20s5s channel15 m50100%

Kolto Shell

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto Shell
30sinstant30 m50150%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m30100%

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Sundering Assault
4.5sinstant4 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.jailer_zixx

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask03_bmn_archetype
  • Material: face_spmask03_med_sp_a04c04_u
hairhair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber04_front
  • + facehair_human_bmn_african_sm_cyber04_stache
  • + facehair_human_bmn_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c01_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_heavy_tr_a02_plate
            • + chest_tight_bmn_heavy_tr_a02_shld
            • + chest_tight_bmn_heavy_tr_a02_back
            • Material: chest_tight_heavy_ge_a03reptrooper01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a03reptrooper01_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_heavy_tr_a02_bracer
            • Material: hand_glove_heavy_ge_a03reptrooper01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a02_back
            • + waist_belt_bmn_heavy_tr_a02_front
            • Material: waist_belt_heavy_ge_a03reptrooper01_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_ge_a03reptrooper01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a02_shin
            • Material: boot_tall_heavy_ge_a03reptrooper01_u