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Portrait

Warrik Gin <Scavenging (Gathering Trainer)>

Level 32 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Scavenging

Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.

Recommended Crafting Skills: Armormech, Armstech and Cybertech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​scavenging

Scavenging
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmf_archetype
  • + face_gehelmet08_bmf_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen03_u
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_light_ge_a08_scarf
            • + chest_tight_bmf_light_ge_a08_shld
            • Material: chest_tight_light_ge_a08repcitizen03_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_ge_a08repcitizen03_u_v02
            handhand_naked_bmf_archetype
            • Material: hand_naked_african_young_a01c01_bmf
            • Skin slot 0: hand_naked_african_young_a01c01_bmf
            • Skin color is hued into slot: 0
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_ge_a08_front
            • Material: waist_belt_light_ge_a08repcitizen03_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_ge_a08repcitizen03_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_ge_a08_shin
            • Material: boot_tall_light_ge_a08repcitizen03_u
            All NPCs with this appearance (3)