1. NPCs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. target_rich_environment
  7. palak_ti
Portrait

Palak-Ti

Level 42 | Elite | Staff Master


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m200100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany150100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m60100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m40100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_rattataki_bmf_caucasian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_rattataki_caucasian_h03_p
    eyecolor
     eyecolor_rattataki_non_h02_s
      complexioncomp_rattataki_non_c06_u
        facepainttattoo_rattataki_non_c09_m
          Body details
          SlotDetails
          chestchest_baggy_bmf_archetype
          • + chest_baggy_bmf_heavy_ge_a18_chest
          • + chest_baggy_bmf_heavy_ge_a18_shld
          • Material: chest_baggy_heavy_ge_a18mercenary09_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_heavy_ge_a18mercenary09_u_v01
          handhand_gauntlet_bmf_archetype
          • + hand_gauntlet_bmf_heavy_ge_a18_forearm
          • Material: hand_gauntlet_heavy_ge_a18mercenary09_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_heavy_ge_a18_front
          • + waist_belt_bmf_heavy_ge_a18_back
          • Material: waist_belt_heavy_ge_a18mercenary09_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_heavy_ge_a18mercenary09_m_v01
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_heavy_ge_a18_shin
          • Material: boot_tall_heavy_ge_a18mercenary09_u