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Portrait

Schism Collective Agent

Level 50 | Standard | Droid Controller


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m070%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m070%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_anomid_bma_non_a02
  • Material: head_anomid_bma_non_a02_v01
  • Eye material: eye_anomid_non_a01_c01
Body details
SlotDetails
chestchest_armor01_bma_archetype
  • + chest_armor01_bma_heavy_sw_a07_hooddown
  • + chest_armor01_bma_heavy_sw_a07_chest
  • Material: chest_armor01_heavy_sw_a07c03_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_heavy_sw_a07c03_u_v01
waistwaist_belt_bma_archetype
  • + waist_belt_bma_heavy_sw_a07_back
  • + waist_belt_bma_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c03_u
legleg_armor02_bma_archetype
  • Material: leg_armor02_heavy_sw_a07c03_m_v01
bootboot_tall_bma_archetype
  • Material: boot_tall_heavy_sw_a07c03_u
All NPCs with this appearance (2)