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  3. balmorra
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  7. troida_workshop_medic
Portrait

Troida Workshop Medic

Level 15-16 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m020%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Resuscitation Probe

Summons a droid that revives an incapacitated ally. This ability is usable while in combat.

FQN: abl.​agent.​resuscitation_probe

Resuscitation Probe
5m 0s1.5s cast30 m020%

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​tech.​repair_probe

Repair Probe
4.5s1.5s cast30 m020%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a07
  • Material: hair_human_non_a07_v01_f
skincolor
 skincolor_human_non_h13_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c09_f
            Body details
            SlotDetails
            chestchest_robe01_bfa_archetype
            • Material: chest_robe01_light_ge_a29doctor03_f
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_light_ge_a29doctor03_u_v01
            handhand_gauntlet_bfa_archetype
            • Material: hand_gauntlet_light_ge_a29doctor03_u
            waistwaist_belt_bfa_archetype
            • + waist_belt_bfa_light_ge_a29_front
            • Material: waist_belt_light_ge_a29doctor03_u
            legleg_pant_bfa_archetype
            • Material: leg_pant_light_ge_a29doctor03_f_v01
            bootboot_tall_bfa_archetype
            • Material: boot_tall_light_ge_a29doctor03_u